![tmodloader for terraria 1.3.5.1 tmodloader for terraria 1.3.5.1](https://i.imgur.com/wmXCeW0.png)
I use calamity, spirit, and a lot of mods together and never had any problems, but when I try to add tremor to my mods it happens. I've always tested disabling mods and the problem is with tremor. I tried with 1.3.5.3 and 1.3.4.4 and both have this problem with tremor Insufficient memory to continue program execution.Īt .GetExceptionFromResult(UInt32 result) When I try to launch terraria with tremor I have these errors:Įxternal component has thrown an exception.Īt .WmpProxyThread.RunInRightApartment(WmpProxyFunction proxyFunction)Īt .UnsafeNativeMethods.DecodeStreamToTexture(Void* pDevice, UInt32 stream, Int32* targetWidth, Int32* targetHeight, XnaImageOperation operation, Int32 maxAspectRatio, Void** pTexture)Īt .Texture2D.ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)Īt .Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)Īt _Load(Object threadContext) Because it's not just doing this for Calamity, but like 5 other mods too. I'm just asking if any of you know what to do. Guys, same with someone else, I tried to reload the Calamity Mod, and I got this message:įailed to resolve assembly: 'Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'Īt (AssemblyNameReference name, ReaderParameters parameters)Īt (AssemblyNameReference name)Īt (TypeReference type)Īt (TypeReference self)Īt (TypeReference enum_type)Īt (TypeReference type)Īt (TypeReference type)Īt (ArrayType type)Īt (TypeReference type)Īt (CustomAttribute attribute, Collection`1 parameters)Īt (CustomAttribute attribute)Īt _34_0(CustomAttribute attribute, MetadataReader reader)Īt (TItem item, Func`3 read)Īt _ConstructorArguments()Īt (ICustomAttributeProvider provider)Īt (TypeDefinition type)Īt (Collection`1 types)Īt (ModuleDefinition module)Īt (ModuleDefinition module, Stream stream, WriterParameters parameters)Īt (Stream stream, WriterParameters parameters)Īt .EncapsulateReferences(Byte code)Īt .LoadAssemblies()Īt (List`1 modsToLoad)